Comments for Danik's Blog
https://danikgames.com/blog
Game dev etcThu, 17 Jan 2019 19:45:00 +0000hourly1https://wordpress.org/?v=5.0.13Comment on Calculating intercept vector for a moving target by Eduardo Garcia Rajo
https://danikgames.com/blog/how-to-intersect-a-moving-target-in-2d/#comment-719
Thu, 17 Jan 2019 19:45:00 +0000http://blog.danikgames.com/?p=52#comment-719Comment on Moving target intercept in 3D by SoftwareGeezers
https://danikgames.com/blog/moving-target-intercept-in-3d/#comment-716
Thu, 04 Oct 2018 13:24:00 +0000http://danikgames.com/blog/?p=809#comment-716This is by far the simplest solution to this frequent problem and many thanks for sharing. However, I’ve found I can get negative timeToCollision results. Presently I just add a test to return targetOrigin when timeToCollision <= 0, but surely one of the earlier tests should be returning that the collision isn't possible?
]]>Comment on Calculating intercept vector for a moving target by kip
https://danikgames.com/blog/how-to-intersect-a-moving-target-in-2d/#comment-706
Mon, 16 Oct 2017 20:46:00 +0000http://blog.danikgames.com/?p=52#comment-706Holy peas, thanks so much. I’ve been trying to figure this out for an embarrassingly long time!
]]>Comment on Flashdevelop Solarized Dark UI color scheme by Ohmnivorus
https://danikgames.com/blog/flashdevelop-solarized-dark-ui-color-scheme/#comment-705
Sat, 01 Jul 2017 19:53:00 +0000http://danikgames.com/blog/?p=864#comment-705Don’t ever take this down. It’s my favourite FlashDevelop/HaxeDevelop theme. https://github.com/dapierce/flashdevelop-colors is down, you are the last remnant of the Solarized Darks.
]]>Comment on Calculating intercept vector for a moving target by Or Gal
https://danikgames.com/blog/how-to-intersect-a-moving-target-in-2d/#comment-703
Wed, 10 May 2017 12:20:00 +0000http://blog.danikgames.com/?p=52#comment-703Any idea how to add drag to the equation? In case both the target and projectile have drag applied?
]]>Comment on Calculating intercept vector for a moving target by The Planning Stage of my Killbot AI – A Studio 2 Blog | Kirsty Tschirpig
https://danikgames.com/blog/how-to-intersect-a-moving-target-in-2d/#comment-702
Wed, 15 Feb 2017 02:35:06 +0000http://blog.danikgames.com/?p=52#comment-702[…] http://danikgames.com/blog/how-to-intersect-a-moving-target-in-2d/ […]
]]>Comment on Moving target intercept in 3D by Trevor Thorpe
https://danikgames.com/blog/moving-target-intercept-in-3d/#comment-701
Tue, 20 Dec 2016 06:16:00 +0000http://danikgames.com/blog/?p=809#comment-701Wow I learned so much from this. Holy crap. It’s nice to see something and then try it and succeed.

Is there a relatively easy way to implement the cannon’s velocity into this so that if it is moving it will still have an accurate shotCollisionPoint?

]]>Comment on Moving target intercept in 3D by Studio 2: Back at it again | Caleb's Blog
https://danikgames.com/blog/moving-target-intercept-in-3d/#comment-700
Wed, 28 Sep 2016 04:18:07 +0000http://danikgames.com/blog/?p=809#comment-700[…] started with trying to follow this guide for predictive aiming in unity. It’s meant for c# and vecto3, but I figure the math will be exactly the same without the z […]
]]>Comment on Moving target intercept in 3D by Bugbird
https://danikgames.com/blog/moving-target-intercept-in-3d/#comment-694
Sun, 07 Jun 2015 10:31:00 +0000http://danikgames.com/blog/?p=809#comment-694You are my hero! Thank You!!
]]>Comment on Moving target intercept in 3D by Danik
https://danikgames.com/blog/moving-target-intercept-in-3d/#comment-693
Wed, 01 Apr 2015 20:53:00 +0000http://danikgames.com/blog/?p=809#comment-693Nice! Thanks for sharing ðŸ™‚
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