Danik's Blog
Game dev etc. An archive of posts from 2011–2014. RSS
2014
- In-game parameter tweaking GUI for Unity
- Flashdevelop Solarized Dark UI color scheme
2013
- New Pyxel Edit released
- Locking a bitmap in Flash can give worse performance
- How to get advanced telemetry profiling with Adobe Scout and FlashDevelop
- Moving target intercept in 3D
- Copy Cars
- Making the Caps Lock key (very) useful on Windows
2012
- Sublime Text 2 context menu in Windows
- New Pyxel Edit website
- Pyxel Edit public beta
- Aether
- PyxelEdit LD version
- Unnamed pixel editor
- Spot The Odd One running on Blackberry Playbook
- Simple profanity filter in AS3
- LD nano - 48 minute RTS
- GGJ12 - Planet of Yrwys
2011
- LD48 Ravenwood
- Coin Runner post-LD screenshot
- Ludum Dare 21: Coin Runner
- The World Above post compo progress
- Color picking in as3
- Preset brush sharing with base64 encoding
- Floral Particles 0.4
- Floral Particles artwork
- Floral Particles 0.3
- Floral particles 0.2
- Particle experiment - floral particles
- The World Above - Ludum Dare 20
- My MiniLD 25 entry - Your worst enemy
- HTML5 shooter in Monkey
- Raytraced particle with gravity
- New Ludum Dare logo designs
- Global Game Jam 2011 - Parallel Stampede
- Projectile intercept example with source
- Calculating intercept vector for a moving target
- Ludum Dare logo competition entry
- The Making of The Secret Documents
- Development blog
