Apr 162012
 

Next weekend Ludum Dare happens for the 23rd time, and it will be the ten year anniversary of the competition!

As you might know, I released an early version of the pixel editor, now called PyxelEdit, for the Ludum Dare community. Even though it is far from complete, I wanted to share what I had because I think it’s cool and could be useful for making quick graphics for LD.

I have not yet decided exactly what to do with the editor. Right now I’m refactoring the code because there is a lot of prototype code in there, the data and representation is not fully separated etc. This will make the code much easier and faster to work with in the long run, but it also means there won’t be any updates for a while (more than small fixes to the LD version if needed).

In the mean time, you can get the LD version of the editor here: http://danikgames.com/stuff/pyxeledit/

Here is a demo video (sligtly outdated):

 Posted by at 11:23
  • http://www.streamhead.com Peter Backx

    Hey Danik, thanks for the editor. I’ve used it extensively during LD23 and was a very happy user. I liked how you can easily draw tiles and test out tile maps. Loading a color palet from pretty much any picture was also a favorite.

    Of course, I wouldn’t be a developer if I didn’t see room for improvement :)
    * Could you make it so the editor remembers the last path used? If I was loading and saving a few items, I always had to navigate back to my game asset folder
    * A load option for tilemaps would also be a godsend. I worked around this by loading the tilemap as an image and redefining it every time, but that became annoying pretty quickly.

    Great work!

    • http://Danikgames.com Danik

      Hi Peter, glad you found it useful!

      Good suggestions, thanks! I will definitely work on those things. Later on there should be a native save format so that you can load a project with all the settings, keeping the tileset, palette etc. 
      Sadly AIR limits the program to one instance, so I’m thinking of maybe adding tabs for different projects later.

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