Jan 302012
 

This weekend me and about 10000 others around the world participated in the annual Global Game Jam, the largest game jam in the world. The theme was this: http://en.wikipedia.org/wiki/Ouroboros. Me and my team made a game called Planet of Yrwys (You Reap What You Sow) featuring a hungry harvesting robot:

The game is about a robot, endlessly walking on the surface of a small planet. To survive you have to plant seeds, which turn into plants that you can harvest for more seeds, and so on. To make the task more complicated, you keep going faster and faster, and there is a hungry Capybara eating any of the plants he comes across. Colliding with the Capybara or a plant that has been left too long and turned into a thorny dead bush will make you drop all your seeds!

Each time you complete a circle, you need to eat one seed for energy, and if you pass the flag without any seeds you loose.

I made the graphics and music and a little bit of the programming. Andreas Bjerkeholt (Harteex), Disa Faith (Disaia) and Robert Edström (Legogris) did the programming, and we all made the game design together.

You can find out more, and try the game here: http://globalgamejam.org/2012/planet-yrwys. To run it you need Windows and the XNA runtime, but that should download automatically in the installer I believe. You can also use an Xbox controller if you have one.

 

 Posted by at 10:55
Jan 312011
 

I attended the Global game jam in Gothenburg this weekend. My team made a platform game where you try to save at least one female and one male of the species, in order to save them from extinction (which was the theme). In order to succed you must play each level multiple times, where each previous run is recorded and played back from the beginning.

My team consisted of myself, Andreas Bjerkeholt and Alejandro Valenzuela (check out his detailed report of the event on his blog here!)

The first day we spent prototyping a number of other ideas, (including dinosaur metroite bowling and a planet-light bending simulator where the goal was to make a ray of light reach earth :)) before choosing this platformer.

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 Posted by at 18:59